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| Subiect: CFG For Zombie ! Lun Dec 10, 2012 1:04 pm |
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| Acest cfg te ajuta daca esti incepator si nu sti sa zbori cu jetul dai doar space si sa pune space +ctrl // [for use only with CounterStrike 1.6 Steam/NoSteam] - Cod:
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// General Buy Aliases //---------------------------------------------------------------------------------------------------------------------------------- //
alias ms1 "menuselect 1" alias ms2 "menuselect 2" alias ms3 "menuselect 3" alias ms4 "menuselect 4" alias ms5 "menuselect 5" alias ms6 "menuselect 6" alias ms7 "menuselect 7" alias ms8 "menuselect 8"
alias "w1" "wait" alias "w2" "wait;wait" alias "w3" "wait;wait;wait" alias "w4" "wait;wait;wait;wait" alias "w5" "wait;wait;wait;wait;wait" alias "w6" "wait;wait;wait;wait;wait;wait" alias "w7" "wait;wait;wait;wait;wait;wait;wait" alias "w8" "wait;wait;wait;wait;wait;wait;wait;wait" alias "w9" "wait;wait;wait;wait;wait;wait;wait;wait;wait" alias "w0" "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias mclr "clrx; clrx" alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"
alias +pammo "buyammo1" alias -pammo "slot10; wait; wait; slot10" alias +sammo "buyammo2" alias -sammo "slot10; wait; wait; slot10" alias +armor "vest" alias -armor "slot10; wait; wait; slot10" alias +helmet "vesthelm" alias -helmet "slot10; wait; wait; slot10" alias +flashg "flash" alias -flashg "slot10; wait; wait; slot10" alias +hegren "hegren" alias -hegren "slot10; wait; wait; slot10" alias +smokeg "sgren" alias -smokeg "slot10; wait; wait; slot10" alias +defuse "defuser" alias -defuse "slot10; wait; wait; slot10"
alias +USP "usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2" alias -USP "slot10; wait; wait; slot10" alias +GLOCK "glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2" alias -GLOCK "slot10; wait; wait; slot10" alias +EAGLE "deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2" alias -EAGLE "slot10; wait; wait; slot10"
alias +3grens "hegren; flash; sgren" alias -3grens "slot10; wait; wait; slot10; qknif"
alias +fullgrens "hegren; flash; flash" alias -fullgrens "slot10; wait; wait; slot10"
alias +armgreammo "vesthelm; vest; hegren; ammo1" alias -armgreammo "slot10; wait; wait; slot10; qknif"
alias +ctbuy "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash; mclr" alias -ctbuy "slot10; wait; wait; slot10"
alias +terror "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr" alias -terror "slot10; wait; wait; slot10"
scr_centertime 6 scr_conspeed 4000
// Alias 1 //---------------------------------------------------------------------------------------------------------------------------------- // //Quick Pistol Alias// alias qpist "slot2; +attack; wait; wait; -attack"
//Quick Weapon Alias// alias qwpn "slot1; +attack; wait; wait; -attack"
//Stop echo// alias stopecho "room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
//Quick Knife Alias// alias qknif "weapon_knife"
//Quick Grenade Alias// alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"
//Defuse & Cover Alias// alias +defuse1 "+use; radio1; menuselect 1;" alias -defuse1 "-use; slot10"
//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;" alias -bomb "-duck; -attack; slot10" alias speed_mod "speed_walk" alias speed_walk "+speed;dev1;echo Now Walk ... !!!!!!;dev0;alias speed_mod speed_run" alias speed_run "-speed;dev1;echo Now Run ... !!!!!!;dev0;alias speed_mod speed_walk" alias +_bhop "alias _special bhop_;bhop_" alias -_bhop "alias _special" alias bhop_ "-+;wait;special" alias -+ "bhop+" alias bhop+ "+jump;alias -+ bhop-" alias bhop- "-jump;alias -+ bhop+"
//Crouch Jump Alias// alias "+cjump" "+jump;+duck" alias "-cjump" "-jump;-duck" //Fast glock//
alias speed_mod "speed_walk" alias speed_walk "+speed;dev1;echo Now Walk ... !!!!!!;dev0;alias speed_mod speed_run" alias speed_run "-speed;dev1;echo Now Run ... !!!!!!;dev0;alias speed_mod speed_walk" alias +_bhop "alias _special bhop_;bhop_" alias -_bhop "alias _special" alias bhop_ "-+;wait;special" alias -+ "bhop+" alias bhop+ "+jump;alias -+ bhop-" alias bhop- "-jump;alias -+ bhop+"
//Crosshair Color Toggle// alias cross "adjust_crosshair"
//Reload & Cover Alias// alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm reloading; wait; slot10" alias -reload1 "slot10; wait; wait; slot10"
//Radar Viewer// alias radar "radaroff" alias radaroff "drawradar; alias radar radaron" alias radaron "hideradar; alias radar radaroff"
//Netgraph Viewer// alias graph "graphon" alias graphon "net_graph 3; alias graph graphoff" alias graphoff "net_graph 0; alias graph graphon"
//FPS Viewer// alias fps "fpson" alias fpson "cl_showfps 1; alias fps fpsoff" alias fpsoff "cl_showfps 0; alias fps fpson"
//Status Report Alias// alias +statusrpt "+showscores; cl_showfps 1; timeleft" alias -statusrpt "-showscores; cl_showfps 0"
//Crosshair resizer// alias "crs" "crs1" alias "crs1" "cl_crosshair_size small; alias crs crs2" alias "crs2" "cl_crosshair_size medium; alias crs crs3" alias "crs3" "cl_crosshair_size large; alias crs crs4" alias "crs4" "cl_crosshair_size medium; alias crs crs1"
//HE Grenade Buy & Throw Alias// alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack" alias -buythro "slot10; wait; slot10; -attack"
//Stop Sound//
alias stpsnd "stopsound"
//Crouch Toggle Alias// alias duck_t "duck_on" alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0" alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0"
//Quick Slash Alias// alias +qslash "weapon_knife; wait; +attack" alias -qslash "-attack; lastinv"
//Flashbang Warning Script// alias +warnflash "warntm; weapon_flashbang; wait; +attack" alias -warnflash "-attack"
alias +cleansnap "cson; clear; wait; wait; wait;" alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0" alias cson "cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0; net_graph 0; screenshot" alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1"
// Alias2 //---------------------------------------------------------------------------------------------------------------------------------- // alias reload_stop "weapon_knife; wait; wait; wait; lastinv"
alias +qstab "weapon_knife; wait; +attack2" alias -qstab "-attack2; wait; lastinv"
alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack" alias -warnhe "-attack"
alias +hethro "weapon_hegrenade; wait; wait; +attack" alias -hethro " wait; -attack"
alias +flash "weapon_flashbang; wait; wait; +attack" alias -flash " wait; -attack"
alias w3 "wait; wait; wait" alias +zoom "+attack2; w3; w3; -attack2" alias -zoom "bind mouse1 +attak" alias +attak "+attack; w3; w3; w3" alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1 +attack"
alias w3 "wait; wait; wait" alias +zoomx "+attack2; w3; w3; -attack2" alias -zoomx "bind mouse1 +attakx" alias +attakx "+attack; w3; w3; w3" alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1 +attack"
alias dfire "dfireon" alias dfireon "bind mouse1 +fire; alias dfire dfireoff" alias dfireoff "bind mouse1 +attack; alias dfire dfireon" alias +fire "+duck; wait; wait; wait; +attack" alias -fire "-attack; -duck"
alias "wd" "clear;echo;echo;echo;echo;echo" alias "d1" "developer 1" alias "d0" "developer 0"
alias "hands" "hand_left" alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right" alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"
// Assault Rifles //---------------------------------------------------------------------------------------------------------------------------------- //
alias +AK47 "ak47" alias -AK47 "slot10; wait; wait; slot10" alias +AK47X "ak47; arm; ammo1" alias -AK47X "slot10; wait; wait; slot10" alias +AK47X2 "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr" alias -AK47X2 "slot10; wait; wait; slot10"
alias +M4 "m4a1" alias -M4 "slot10; wait; wait; slot10" alias +M4X "m4a1; arm; ammo1" alias -M4X "slot10; wait; wait; slot10" alias +M4X2 "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr" alias -M4X2 "slot10; wait; wait; slot10"
alias +SIG "buy; ms4; ms2" alias -SIG "slot10; wait; wait; slot10" alias +SIGX "buy; ms4; ms2; arm; ammo1" alias -SIGX "slot10; wait; wait; slot10" alias +SIGX2 "buy; ms4; ms2; vesthelm; vest; ammo1" alias -SIGX2 "slot10; wait; wait; slot10"
alias +AUG "buy; ms4; ms4" alias -AUG "slot10; wait; wait; slot10" alias +AUGX "buy; ms4; ms4; arm; ammo1" alias -AUGX "slot10; wait; wait; slot10" alias +AUGX2 "buy; ms4; ms4; vesthelm; vest; ammo1" alias -AUGX2 "slot10; wait; wait; slot10"
// Sniper Rifles //---------------------------------------------------------------------------------------------------------------------------------- //
alias +SCOUTX "buy; ms4; ms5" alias -SCOUTX "slot10; wait; wait; slot10" alias +SCOUTX "buy; ms4; ms5; arm; ammo1" alias -SCOUTX "slot10; wait; wait; slot10" alias +SCOUTX2 "buy; ms4; ms5; vesthelm; vest; ammo1" alias -SCOUTX2 "slot10; wait; wait; slot10"
alias +AWP "awp" alias -AWP "slot10; wait; wait; slot10" alias +AWPX "awp; arm; ammo1" alias -AWPX "slot10; wait; wait; slot10" alias +AWPX2 "awp; vesthelm; vest; buyammo1; buyammo1" alias -AWPX2 "slot10; wait; wait; slot10"
// SubMachinegun //---------------------------------------------------------------------------------------------------------------------------------- //
alias +MP5 "mp5" alias -MP5 "slot10; wait; wait; slot10" alias +MP5X "mp5; arm; ammo1" alias -MP5X "slot10; wait; wait; slot10" alias +MP5X2 "mp5; vesthelm; vest; buyammo1; buyammo1;" alias -MP5X2 "slot10; wait; wait; slot10"
// Start //---------------------------------------------------------------------------------------------------- // unbindall clear name "bLo"
bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "0" "slot10"
// Setari //---------------------------------------------------------------------------------------------------- //
scr_conspeed "1500" m_yaw 0.022 m_filter 1 m_pitch 0.022 hud_fastswitch 1 max_smokepuffs 0 max_shells 0 fps_max 101 con_color "255 255 255" zoom_sensitivity_ratio 1.2 fastsprites 0 crosshair 1 brightness 6 gamma 6 viewsize 120 hud_centerid 1 sv_aim 0 developer 0
// GFX //---------------------------------------------------------------------------------------------------- //
r_mmx 1 r_bmodelhighfrac "5.0" r_decals "300" r_drawviewmodel "1" r_drawentities "1" r_mirroralpha "1" r_wateralpha "1" r_dynamic "1" r_novis "0"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST gl_picmip 0 gl_playermip 0 gl_max_size 256 gl_spriteblend 1 gl_lightholes 1 gl_dither 1 gl_flipmatrix 0 gl_lightholes 0 gl_monolights 0 gl_overbright 0 gl_polyoffset 0.1 gl_cull 1 gl_palette_tex 0 gl_keeptjunctions 0 gl_playermip 1000 gl_round_down 6 gl_wateramp 0 gl_ztrick 1 gl_alphamin 0.25 r_bmodelhighfrac 5
// Sunet //---------------------------------------------------------------------------------------------------- //
hisound 2 loadas8bit 0 bgmvolume 0 s_reverb 1rate 15000 s_reverb 1 s_rolloff 1 s_doppler 0 s_distance 60 s_automin_distance 2 s_automax_distance 30 s_min_distance 8 s_max_distance 1000 s_leafnum 0 s_refgain .4 s_refdelay 4 s_polykeep 1000000000 s_polysize 10000000 s_numpolys 200 s_bloat 2 s_verbwet .25 s_a3d 0 s_eax 1 suitvolume .25 _snd_mixahead .1
// Network //---------------------------------------------------------------------------------------------------- //
rate "20000" cl_rate "9999" ex_interp "0.05" cl_timeout "35"
// Client //---------------------------------------------------------------------------------------------------- //
cl_backspeed 9999 cl_forwardspeed 9999 cl_sidespeed 9999 cl_gaitestimation 1 cl_observercrosshair 1 cl_nosmooth 1 cl_smoothtime 0.1 cl_vsmoothing .05
// Volume Script //---------------------------------------------------------------------------------------------------- //
alias "volmin" "volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin" alias "vol01" "volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias voldn volmin" alias "vol02" "volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias voldn vol01" alias "vol03" "volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias voldn vol02" alias "vol04" "volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias voldn vol03" alias "vol05" "volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias voldn vol04" alias "vol06" "volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias voldn vol05" alias "vol07" "volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias voldn vol06" alias "vol08" "volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias voldn vol07" alias "vol09" "volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias voldn vol08" alias "vol10" "volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias voldn vol09" alias "vol11" "volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias voldn vol10" alias "vol12" "volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias voldn vol11" alias "vol13" "volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias voldn vol12" alias "vol14" "volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias voldn vol13" alias "vol15" "volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias voldn vol14" alias "vol16" "volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias voldn vol15" alias "vol17" "volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias voldn vol16" alias "vol18" "volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias voldn vol17" alias "vol19" "volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias voldn vol18" alias "volmax" "volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19" alias "volup" "vol03" alias "voldn" "vol01"
bind "=" "volup" bind "-" "voldn"
// Walk Alias //---------------------------------------------------------------------------------------------------- //
alias walk_t "walk_on" alias walk_on "alias walk_t walk_off; +speed; developer 1; echo Mers activat; developer 0" alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Fugit activat; developer 0"
// Bulk //---------------------------------------------------------------------------------------------------- //
bind "CTRL" "+duck" bind "L" "walk_t" bind "/" "net_graph 3"
// Connect Screen Message //---------------------------------------------------------------------------------------------------- //
alias "scr_0" "scr_connectmsg 0;scr_connectmsg1 0;scr_connectmsg2 0" alias "close" "wait;wait;wait;slot10" alias "mcl" "close;scr_0"
scr_connectmsg "Welcome CarasuL" scr_connectmsg1 "PGL Config Succesfully Loaded..." close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;mcl
// Binds //---------------------------------------------------------------------------------------------------- //
bind "TAB" "+statusrpt" bind "ENTER" "adjust_crosshair" bind "ESCAPE" "cancelselect" bind "MOUSE2" "+attack2;stopecho" bind "BACKSPACE" "screenshot" bind "," "buyammo1" bind "." "buyammo2" bind "`" "toggleconsole" bind "a" "+moveleft;stopecho" bind "b" "buy" bind "d" "+moveright;stopecho" bind "e" "+use" bind "f" "stopsound" bind "h" "+commandmenu" bind "SHIFT" "+speed" bind "g" "drop" bind "i" "showbriefing" bind "m" "chooseteam" bind "o" "buyequip" bind "q" "lastinv" bind "y" "messagemode" bind "u" "messagemode2" bind "r" "+reload" bind "s" "+back;stopecho" bind "t" "impulse 201" bind "w" "+forward;stopecho" bind "~" "toggleconsole" bind "MWHEELDOWN" "slot2" bind "MWHEELUP" "slot1" bind "MOUSE1" "+attack;stopecho" bind "SPACE" "+cjump;stopecho" bind "MOUSE3" "hands" bind "PAUSE" "pause" bind l "crs" bind "ALT" "stpsnd"
m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1"
mp_decals "5.000000"
cl_vsmoothing ".05" _cl_autowepswitch "1" cl_righthand "0" cl_minmodels "0" cl_dynamiccrosshair "0" cl_lw "0" cl_lc "1" cl_dlmax "128" cl_updaterate "20" cl_dlmax "128" cl_himodels "1" cl_idealpitchscale "0.8" cl_timeout "30" cl_cmdbackup "2" cl_cmdrate "40" cl_updaterate "35" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_corpsestay "0" cl_shadows "1" cl_weather "0"
hud_capturemouse "1" hud_draw "1" hud_fastswitch "1" hud_centerid "1" hud_takesshots "0" hud_saytext_time "8" hud_saytext_internal "1"
spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "3" spec_pip "0"
setinfo "_vgui_menus" "1" setinfo "friends" "" setinfo "_ah" "" setinfo "ah" "" setinfo "ghosts" "" setinfo "pw-home" "" setinfo "_pw-bc" "" setinfo "rate" "" setinfo "model" "" setinfo "_pw-home" "" setinfo "" "" setinfo "ghosts" "0" setinfo "dm" "1" setinfo "ah" "1" setinfo "vgui_menus" "1" setinfo "s3" "67108863" setinfo "s2" "67108863" setinfo "s1" "67108863" setinfo "s" "67108863" setinfo "_statsme2" "67108863"
viewsize "120.000000" ati_subdiv "2.0" ati_npatch "1.0" r_bmodelhighfrac "5" suitvolume "0.250000" hisound "2.000000" bgmvolume "0.000000" MP3Volume "0.8" _snd_mixahead ".1" topcolor "0" bottomcolor "0" sensitivity "2.4" joystick "0.000000" fastsprites "0.000000" lookstrafe "0.000000" lookspring "0.000000"
+mlook +jlook
net_graph "3" net_graphwidth "375" net_scale "5" net_graphpos "1" graphheight "70" fps_max "101" fps_modem "0.0"
// Arme //---------------------------------------------------------------------------------------------------- //
bind "INS" "+USP" bind "DEL" "+EAGLE" bind "HOME" "+M4X2" bind "END" "+AK47X2" bind "PGUP" "+MP5X2" bind "PGDN" "+AWPX2" bind "UPARROW" "+fullgrens" bind "DOWNARROW" "+3grens" bind "LEFTARROW" "+ctbuy" bind "RIGHTARROW" "+terror"
// Equipment //---------------------------------------------------------------------------------------------------- //
bind "F10" "vesthelm; vest" // Armura Best bind "F12" "defuser" // Numai defuse bind "F11" "hegren; flash; flash" //Toate grenazile din nou
// Crosshair //---------------------------------------------------------------------------------------------------- //
adjust_crosshair adjust_crosshair adjust_crosshair
clear echo [*] Loading config. echo ----------------------------- echo Detecting STEAM -------- [OK] echo Settings --------------- [OK] echo Aliases ---------------- [OK] echo Binds ------------------ [OK] echo Chat ------------------- [OK] echo Extra modules ---------- [OK] echo [*] All OK. echo ----------------------------- echo [*] Loading complete. echo [*] Activated settings. echo ....................................................Welcome StraF-CarasuL............................................... echo echo ............................................This config is done by StraF-CarasuL...................................... echo echo ......................................................Powered by Intimacy.......................................... play vox/activated
Al 2 -lea
[Setari] net_graph "0" //net_graph "3" //net_scale "5" //net_graphpos "2" ambient_fade "100" ambient_level "0.300000" ati_npatch "0.0" // 1.0 ati_subdiv "0.0" // 2.0 bgmvolume "1.000000" bottomcolor "" brightness "9.000000" cl_allowdownload "1" cl_allowupload "0" cl_anglespeedkey "0.67" _cl_autowepswitch "0" cl_backspeed "9000" cl_bob "0.01" cl_bobcycle "0.8" cl_bobup "0.5" cl_cmdbackup "2" cl_cmdrate "101" cl_corpsestay "180" cl_dlmax "128" cl_download_ingame "0" cl_dynamiccrosshair "0" cl_forwardspeed "9000" cl_gaitestimation "1" cl_himodels "0.000000" cl_idealpitchscale "0.8" cl_latency "0" cl_lc "1" cl_lw "1" cl_minmodels "1" cl_movespeedkey "0.52" cl_nopred "0" cl_nosmooth "0" cl_pitchdown "89" cl_pitchspeed "225" cl_pitchup "89" cl_solid_players "1" cl_showerror "0" cl_showfps "1" cl_showmessages "0" cl_sidespeed "9000" cl_smoothtime "0.1" cl_timeout "35" cl_updaterate "101" cl_upspeed "999" cl_vsmoothing "0.05" cl_waterdist "4" cl_weather "0" cl_yawspeed "210" c_maxdistance "200" c_maxpitch "90" c_maxyaw "135" c_minpitch "0" c_minyaw "-135" con_color "32 255 32" console "1.000000" //console "1.000000" //contimes "4" crosshair "2.000000" default_fov "90" developer "1" drawradar d_spriteskip "0.000000" ex_correct "0" ex_diminishextrap "0" ex_extrapmax "1.2" ex_interp "0.1" ex_maxaccel "2000" ex_maxerrordistance "64" ex_maxspeed "750" ex_minvelocity "0" fakelag "0" fakeloss "0" fastsprites "0" fps_max "101" fps_lan "101" fps_modem "101" gamma "9.000000" gl_affinemodels "0" gl_alphamin "0.25" gl_clear "0" gl_cull "1" gl_d3dflip "0" gl_dither "1" gl_flipmatrix "0" gl_keeptjunctions "1" gl_lightholes "1" gl_max_size "256" gl_monolights "0" gl_nobind "0" gl_nocolors "0" gl_overbright "0.000000" gl_palette_tex "1" gl_picmip "0" gl_playermip "0" gl_polyoffset "0.1" gl_reporttjunctions "0" gl_round_down "3" gl_spriteblend "1" gl_wateramp "0" gl_ztrick "0" graphheight "64" hisound "1.000000" hpk_maxsize "1.500000" hud_capturemouse "1" hud_centerid "1" hud_classautokill "1" hud_deathnotice_time "6" hud_draw "1" hud_drawhistory_time "5" hud_fastswitch "1" hud_saytext_time 5 hud_takesshots "1" joystick "0.000000" lambert "1.5" lightgamma "0" lookspring "0.000000" lookstrafe "0.000000" max_shells "120" max_smokepuffs "120" m_filter "1.000000" m_forward "1" model "gordon" mp_decals "300" m_pitch "0.022" m_side "0.8" m_yaw "0.022" pushlatency "-25" rate "25000" r_bmodelhighfrac "5.0" r_bmodelinterp "1" r_cachestudio "1" r_cullsequencebox "1" r_decals "300" r_drawentities "1" r_dynamic "1" r_fullbright "0" r_glowshellfreq "2.2" r_lightmap "0.1" r_mirroralpha "1" r_mmx "0" r_norefresh "0" r_novis "0" r_speeds "0" r_traceglow "0" r_wadtextures "0" r_wateralpha "1" s_a3d "0.000000" s_automax_distance "30.0" s_automin_distance "2.0" s_bloat "2.0" scr_centertime "2" scr_conspeed "100000" scr_ofsx "0" scr_ofsy "0" scr_ofsz "0" scr_printspeed "8" s_distance "60" s_doppler "0.0" s_eax "1.000000" setinfo "_ah" "0" setinfo dm "0" setinfo friends "0" setinfo ghosts "0" setinfo "_vgui_menus" 0 s_geometry "1.000000" showpause "1" s_leafnum "0" s_max_distance "1000.0" s_min_distance "8.0" _snd_mixahead "0.1" snd_noextraupdate "1.000000" s_numpolys "200" s_occfactor "0.25" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "0" s_refgain "0.0" s_rolloff "1.0" suitvolume "0.250000" sv_aim "0.000000" sv_allowdownload "1" s_verbwet "0.25" sv_failuretime "0.5" sv_filterban "1" sv_instancedbaseline "1" sv_logrelay "0" sv_maxunlag "0.5" sv_maxupdaterate "100" sv_maxvelocity "2000" sv_minupdaterate "10" sv_newunit "0" sv_skyname "0" sv_spectatormaxspeed "500" sv_timeout "65" sv_unlag "1" sv_unlagpush "0" sv_unlagsamples "1" sv_visiblemaxplayers "-1" sv_voicecodec "0" sv_voiceenable "0" sv_wateramp "0" sys_ticrate "100" texgamma "2" topcolor "30" tracker "0" v_dark "0" vid_d3d "0" viewsize "120.000000" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" voice_enable "1" voice_forcemicrecord "1.000000" voice_modenable "0" voice_scale "2.000000" volume "0.1" _windowed_mouse "0.000000" |
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